by Montalk
20 July 2004
from
Montalk Website
Matrix-Reloaded explores
freewill, fate, and causality, three themes that may
formulate the very basis of existence. |
Causality is a phenomenon whereby one cause is the effect of
another.
This axiom or assumption forms the foundation of orthodox
physics; if all causes are known, then theoretically all effects can
be known and predicted with absolute certainty. Causality cannot
begin or end itself because, by definition, in a purely linear
system1 every cause is the effect of another preceding it, a “causal
chain” that extends forever into the past.
In truth, a causal chain is finite; it begins and ends with choice.
Freewill is the only true cause; all else is purely effect. Thus,
freewill is both beginning and end; causality merely mitigates and
facilitates freewill by creating consequence from choice. From a
physics standpoint, choice arises when indeterminate quantum states
are made definite by the wave-collapsing ability of consciousness 2.
Nonlinear systems are sensitive enough to translate quantum causes
into classical effects, thereby allowing consciousness to initiate
linear causal chains extending into the macroscopic world 3.
Without multiple choices, there is just causality. When you perceive
only one choice or one effect, you become a passive link in a causal
chain initiated by someone else. The more knowledge and
understanding you have, the more genuine choices you see, and the
greater your role becomes as cause rather than effect. It is lack of
knowledge that places one under the influence of causality.
You
cannot change what you cannot see, because without seeing you cannot
choose.
Fate is the causal consequence of choices made outside your realm of
linear time. Because you do not see your fate, you cannot – or more
accurately, you do not—change it. So you become a passive link in
the chain of causality initiated by a
hyperdimensional source. In
the case of fate, that source is your Higher Self, a greater aspect
of your being with whom you merge after physical death to review
your recent incarnation and plan another.
In this planning phase,
while merged with the Higher Self you choose the key lessons and
events that characterize your upcoming incarnation. Once incarnated,
the original choice to learn those lessons has already been made. As
the Oracle said in Matrix Reloaded, the point is to understand why
they were made and therefore learn the lessons prompted by fated
events.
But freewill is not subordinate to fate; quite to the contrary,
freewill is the ultimate of precondition of existence. Fate merely
orchestrates, while causality executes. Freewill does seem
subordinate when it is not applied, as in the case where one does
not know one’s fate and therefore makes no choice to alter it. But
fate can be changed if it is known.
In their proper places, fate decides what lessons must be learned
and why, while freewill decides how they are learned and when.
Alternate events can lead to the same lessons learned, so it is not
the mundane details of events that are ruled by fate, but rather
their core meanings. Because freewill decides the timing as well as
the qualitative nature of how lessons are learned, neither timing
nor quality of experiences is definite.
Things of a game are real only within the game. Like any game, our
reality exists because we consensually create it by setting rules
and limitations to define the nature of our mutual interactions. In
abstract terms, we place infinity in a box, thus separating former
inseparables into a structured reality composed of individual
elements obeying definite rules; mathematics as we know it details
our consensual restrictions upon infinity
4. All mathematical
equations include a hidden variable representing the potential
influence of freewill. Because freewill is absent in cases where
rules are followed, this variable often remains silent.
Nevertheless, it represents an exit from the
game or program, a
choice to break the rules and become an anomaly.
Because the mathematics of a game is accurate and real only within
the game, those who take choices delineated by its rules become
predictable and easily controlled by those who know the mathematics,
the why of an effect. It is this knowledge that allows manipulators
to see and therefore strategically deny others certain choices; when
denied the multiplicity of choice, people become passive elements in
the causal chain initiated by those with power.
What you don’t see,
controls you via causality.
To make a choice beyond those given by the game, particularly the
game of physical incarnation ruled by linear time, one must have a
connection to something beyond its boundaries. This connection
allows the introduction of nonlinear variables in the equation of
one’s behavior. What cannot be predicted cannot be controlled; “to
be predictable is to become hunted.”
Examples of such connection include higher knowledge and higher
emotions, those originating from our Higher Self. Higher knowledge
allows one to see transcendent choices, while higher emotion helps
one intuitively feel their possible existence. Incidentally, both of
these arise from one’s connection with the Higher Self, the same
aspect that orchestrates fate. Because they share the same source,
fate is often associated with higher knowledge and higher emotion.
On rare occasions we accomplish the impossible or improbable because
we were fated to do them, because we knew and felt that they must be
regardless of the rules of the game.
Choosing to attempt the impossible arises from two processes:
Neo’s fated choice to save Trinity despite the impossible odds
demonstrates this perfectly:
-
he rationally knew that choosing the
door on the right would lead to the assured continued survival but
enslavement of humanity, a choice his predecessors foolishly made
which he knew must be avoided
-
he felt an irrational
compulsion out of his love for Trinity to risk everything and choose
the door on the left, an emotion that “opened him to unlimited
possibilities” and allowed him to do what the Architect with all his
calculative perfection could not predict
The Architect is a character who demonstrates the limits and
fallacies of deductive reasoning. Deductive reasoning starts with
fundamental axioms and deduces conclusions from them, attempting to
know what is from what ultimately is assumed. The problem is that
these assumptions are rooted within the game itself, thus they allow
no deduction of possibilities outside the game.
In contrast, reasoning via contradiction is superior because it is
easier to see what is not than to accurately know what is. When
choices within a game are eliminated as viable possibilities, finite
mathematics declares none are left; but in an infinite universe
where everything is possible, choices external to the game must
remain.
Every wall has at least two sides; what ends one domain
begins another.
Truth is internally consistent, meaning it does not contradict
itself, so while deductive reasoning can mistakenly eliminate the
truth from its conclusions when one begins with false assumptions,
reasoning via contradiction always leaves truth as an option among
its set of non-contradicted possibilities. It is the irrational
impulses of faith, hope, and love that beckon us to explore these
possibilities.
If we take a choice based solely on reason, because calculations
indicate it is the least risky path to take with the most favorable
outcome, we will remain trapped within the game because we are
automatically denying all possibilities beyond those delineated by
the game’s rules. Like delusional mimes, we predict, pretend, and
thus concretize our own limits. This works well if one wishes to
advance within the game, but more is needed to evolve or expand in
an orthogonal manner 5. True limits are to be tested, not manifested,
though the weak are never willing to take that risk.
But what is
risk?
Risk is the chance for failure, the chance of encountering a limit.
It is a relative quantity because it depends on which goals one is
attempting to reach, what limits one is testing, and whether failure
is even a possibility. Some only take mundane risks to receive
mundane rewards such as social attention, an adrenaline rush, or
professional promotion – rewards given because of the game or
program. Although they may seem like courageous risk takers, these
individuals tremble when faced with genuine risks that offer rewards
given despite the game, rewards actually worth acquiring.
Mundane risks are distractions, while worthwhile risks offer
learning lessons and expansion for the soul. One’s soul and its
inventory of lessons learned are the only things that consistently
survive physical death, therefore it is important to prioritize
which risks are worth taking.
Ironically, risks that test the game’s limits are buffered by the
influence of fate, thus they tend to be the least risky of all. We
are fated to test the game’s limits, to make choices based on our
knowledge of the past, objective awareness of the present, and faith
in the future.
We have entered this physical reality to learn how to
eventually transcend it, to take risks by applying our freewill to
learn fated lessons. When placed in proper context, such risks have
no chance for failure because all paths potentially provide the
needed lessons; on some chosen paths, we can learn the easy way,
others the hard way, but either way the same lessons are ultimately
learned; it is just a matter of time.
While failure is not an option, stagnation is nevertheless possible
when one refuses to choose to learn; those preoccupied with the
transitory distractions of the program are wasting away their finite
lives. They encounter experiences meant to shake them loose from
their hypnotic trances, but choose to ignore them and therefore
redundantly repeat the same mistakes. As the Architect said, they
are given the choice to refuse the program but keep choosing to
accept it.
Due to the influence of fate, risks that the program deems most
dangerous are actually the safest risks of all. They are only
dangerous to the program itself because such risks allow individuals
to escape its control. For example, the institution of public
education deems dropping out to be the most dangerous risk to anyone
wanting a successful career, and yet those with the most successful
careers are often ones who did not follow that rule.
Those who trade liberty for security become enslaved; they are sold
on the idea of security as defined by the program, a definition
engineered to perpetuate control. To avoid the necessity of making
genuine choices and therefore taking risks, many give their freewill
to a surrogate “chooser”, thereby becoming a passive link in a
causal chain initiated by the “chooser”. A causal chain is ruled by
precise mathematics: one does “x” to effect “y”; there is no risk
involved when the outcome is certain, hence the illusion of
security. Because abdication of freewill is a precondition for
participating in a causal chain, the price of resultant security is
enslavement.
True security is found in taking worthwhile risks, ones that provide
fated lessons. Fate fully supports our endeavors to take such risks
because we have incarnated for that very purpose.
While the program
ensures “safety” via causality, fate ensures safety via
synchronicity. The first is illusion while the second is
tangible.
Synchronicity is normally defined as a meaningful coincidence, but
its definition can be expanded. More generally, synchronicity arises
from a chain of causality that originates outside the program.
Because the program cannot see where the chain begins, where the
original cause resides, it deems the phenomenon acausal. In context
of fate, synchronicity is a causal chain that resides outside the
program of linear time and space, a.k.a. “physical reality”.
Synchronicities are whole packets of cause and effect spanning past,
present, and future that are instantly inserted into the timeline.
Because every synchronicity includes a definite series of cause and
effect, it may be easy to rationalize the phenomenon as mere
coincidence by claiming that synchronicity is simply a mundane
product of mundane causes.
But this logical fallacy cannot explain
away the sheer improbability and meaning behind the synchronicity,
which arises from the fact that the synchronicity and all its causal
components are inserted as a whole into the timeline.
Many think the future is variable due to freewill; until we have
chosen our next move the future remains open. With a single
application of freewill the distribution of possible futures shifts
as some are prevented while others are created. But what most do not
realize is that freewill doesn’t just affect the future, it can
change the past and present as well. For example, a synchronicity
can be created in direct response to a decision you make now, but
tracing back the synchronicity reveals it to be the culmination of a
series of cause and effect that may have started yesterday. Prior to
making your present choice, yesterday may have been different.
Linear time as we know it is illusion. It is the finalized version
of events recorded in the memory function of our brains and the
environment. Real time is variable and selective, meaning causal
chains from beginning to end can be instantly inserted and removed
at the command of freewill. It is our cumulative recording of the
“last” sequence of events that generates the illusion of continuity.
The intervals of time between elements of a linear causal chain are
imaginary; when the first domino is pushed, the last might as well
have already fallen. Time only increments in intervals demarcated by
freewill choices.
What you are reading now is the finalized version of an article,
which up to the point of completion I am at liberty to edit. Between
this sentence and the next, I might halt and choose to revise
earlier sections of the article, possibly inserting or deleting
entire paragraphs… but how would you possibly know? All you see is
the final product with no record of the actual sequence involved in
creating it. If you understand this, then you can understand the
illusory nature of linear time.
The present is a fulcrum between past and future; a shift in the
fulcrum will affect both. How we apply our freewill now has
consequences that can span both ways on the timeline. Effects depend
on the choice of cause, and individuals brainwashed by the program
see only the choices that cause strictly future effects, choices
whose consequences reinforce the illusion of linear time and the
faux supremacy of causality.
Making choices that affect the entire timeline requires connections
beyond the program, choices that comprise the aforementioned
worthwhile risks. They are transcendental choices based on the
rational knowledge that the program’s options are void, and the
“irrational” hope that greater possibilities must exist. Fated
choices are ones that seem right because they feel right and there
is nothing clearly wrong with them. They are not choices made
because of limits, but choices made in spite of them. They are not
choices that obey the program, but ones that are open to unlimited
possibilities.
Therefore, those who obey the program become prey to causality while
others choosing to transcend it are aided by synchronicity. The acausal phenomenon of synchronicity ensures that the program never
succeeds in preventing individuals from choosing to fulfill their
destinies.
The Higher Self can override any actions, laws, or limits
endangering that fulfillment because the program is never to
undermine its purpose, which is to indirectly assist and accelerate
the spiritual evolution of physical incarnates. Consequently, those
taking fated risks need not search for safety nets to catch them
because failure is never a possibility in such cases. All that is
needed is the knowledge of which choices to avoid and the desire to
transcend the program’s limits.
Life then falls into place synchronistically.
Freewill is the only universal constant - the rest is causality.
Fate
is simply a type of causality that originates beyond the limits of
linear time, initiated by choices already made on a higher level of
reality.
As Morpheus said, “Everything begins with choice.”
Notes:
-
Linear systems are straightforward in their behavior. The output
is directly related to the input. If the inputs of a system are
known, as well as the rules by which the system processes them, then
the output can be known. There is no mystery about how they function
or any quirkiness and unpredictability associated with them.
-
According to
quantum mechanics, everything is made of waves.
Particles are actually waves spread out among possible states of
existence. Only when we measure or observe a particle does its wave
“collapse” into one possibility and one observable manifestation. In
truth, we are simply tuning into one slice of the probability wave,
choosing to experience one manifestation of it.
Which state a wave
collapses into is entirely unpredictable by quantum mechanics
because mathematics cannot predict the influence of freewill. If
something is predictable, then it has no choice of being anything
other than what is predicted, and therefore has no freewill.
-
Nonlinear systems are ones where output need not correspond to
input in a simple or direct manner. Often there is feedback involved
where part of the output gets fed into the input and creates
amplifying loops. According to chaos theory, the smallest triggers
can have the largest effects due to that amplifying characteristic.
A well-known example is the butterfly effect, where something as
small as a butterfly can trigger the formation of a hurricane due to
the sensitive nature of the atmosphere. How small can the smallest
trigger be? In some cases, it can be as small as a single quantum
process. Whether the wave of the particle collapses into one state
or the other is correspondingly amplified by the nonlinear system
into a large and observable output.
Because the collapse of a wave
function is decided by consciousness, nonlinear systems are a means
through which consciousness can influence the observable physical
world. Our brains are an example of such a system; whether a neuron
fires or not could ultimately depend on decisions made by the soul
to think a certain thought.
-
According to quantum mechanics, everything is made of waves.
Combining different waves in different proportions creates different
types of objects. A wave existing in free space (one that is free
from the influence of any external fields or forces) is not
quantized, meaning it does not take on certain limited values. Such
an amorphous wave consists of infinite possible values.
But when the
wave is placed in a box called a “potential well”, certain
frequencies and probabilities are cut out. The wave then assumes a
discrete number of possible values, thus creating a definite and
distinguishable object. So “putting infinity in a box” means
creating our reality by imposing restrictions upon what is possible.
It is like forming a statue from a block of marble by chipping away
the stone to leave only what one wants, or like creating a board
game by setting up rules that determine what is not allowed within
the game.
These rules can be described by mathematical equations,
but since such rules were ultimately agreed to or created by us, we
are free to break them if we know how. Therefore, all mathematical
equations are never absolute; because they are based on consensual
rules, such equations have exceptions.
-
“Orthogonal” means “at right angles.” An orthogonal expansion
implies expanding in a manner perpendicular to the old way of being.
It signifies a fundamental motion that isn’t just a continuation or
recombination of the old, but an entirely new way of doing things.
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