by H.P. Lovecraft
from
Lovecraft Website
Recovered through
WayBackMachine Website
INTRODUCTION
THE CHURCH where it all began no longer exists. Like so much else in
this bizarre case which has been quietly making history in the last
four years it has receded silently into the mists of memory.
Simon had been a monk, a
priest, later an abbot and finally a consecrated bishop of this
Eastern Church, becoming ordained even before he graduated high
school. Coming from a Slavic background (his grandparents fled the
Austro-Hungarian Empire) he acquired a broad knowledge of several
foreign languages, including French, Spanish, Italian, Slavonic,
Greek, Latin and even Mandarin Chinese.
This ability enables him
to communicate with people from many races and nationalities as well
as to probe the mysteries of religion and magick in the ancient
manuscripts and worn leather books from many long-forgotten lands.
As a young priest, he
found himself called upon to perform exorcisms among poor ethnic
families in the sometimes seedy and dangerous New York City
neighborhoods that were his parish. He had faced evil many times in
his life, and battled with the devil himself in his many disguises.
Yet, he was still not prepared for the sudden appearance of
the
NECRONOMICON that overcast afternoon in the Spring of
1972.
They had not quite made history yet, those two renegade monks who
had unwittingly made it possible for Simon to be one of the first
human beings to actually hold the notorious spellbook in his hands.
But they would. Shortly
thereafter, headlines in the New York Times, the Christian Science
Monitor and other papers across the country proclaimed the awful
truth. His two brother monks had been arrested for committing the
biggest rare book heist in the history of the United States. Little
did they know the true value of one of their ill-gotten possessions
- the corroded box containing hundreds of pages of manuscript
written in a large, cursive hand in the Greek tongue.
It was only one of
hundreds and hundreds more they had stolen from universities and
private collections across the United States and Canada. The two
monks would eventually serve time in a federal prison for their
offense. And Simon would be left with the task of deciphering what
appeared to be an ancient book of spells dating from the ninth
century, A.D.
L.K. Barnes had been a student at the university of Colorado
when he began painting the bizarre works of alien landscapes that
have become his hallmark to all who know him now.
Years ago, he had
fantasized about finding the dread NECRONOMICON in an old used book
shop, and many of his paintings and sculptures are of themes
inspired by his voracious reading of Lovecraft's opus. Somehow, he
knew the book had to exist. Somewhere. In some form. He knew it was
not a mere fantasy of Lovecraft's - for the very concept of such a
book held a power all its own.
Then one day in 1977, a
friend, whom we can identify only by his initials B.A.K. led
him to the Magickal Childe Bookstore in Manhattan. It was
just the type of strange and exotic place one would almost expect to
find a NECRONOMICON stashed on a forgotten shelf. Jokingly, he asked
the proprietor, Herman Slater, if such was the case.
"Certainly," he replied, and pulled Simon's translated manuscript
from behind the counter. "Here it is."
The rest, as they say, is history.
Fighting against almost impossible odds, the first edition of the
NECRONOMICON was published in December, 1977. Friends and business
associates told both Simon and his new partner, L.K. Barnes, that
the project was doomed to failure. That it was too expensive. That
it would never sell. And that they would be stuck with a cursed book
of evil magick for the rest of their lives.
They were proven wrong.
In a year, the first edition sold out even though it was retailing
for fifty dollars a copy. In less than a year, the equally expensive
second edition was sold out and a third edition was just printed in
1981. The paperback rights were sold, and there has been talk of
motion picture rights for the story of the NECRONOMICON.
But the emergence of the NECRONOMICON has spawned a whole generation
of imitations since 1977.
The brilliant artist and
creator of the sets for the movie Alien, H.R. Giger, has come
out with his own Necronomicon; a series of paintings based loosely
on the subterranean concepts of H.P. Lovecraft, who
popularized the book in the 1920's and 1930's through his short
stories and novellas, depicting the NECRONOMICON as the most
blasphemous and sinister book of spells the world has ever known (an
attitude no doubt based on a serious misunderstanding of the book's
true origins and purpose).
The British author,
Colin Wilson, collaborated in a thin volume published in 1978
containing speculation concerning the existence of the NECRONOMICON.
Stephen Skinner mentioned it in his introduction to the Enochian
Disctionary, and Francis King has mentioned it in his introduction
to the Armadel, a reprint of a spell book of the Middle Ages.
A reviewer for Fate Magazine warned his readers against possible
misuse of the Book as it might involve serious hazards to one's
health (mental, physical, or spiritual?), and indeed much of the
Book's legend concerns the formulae for the invocation of dark
powers from under the earth or beyond the veil of the stars.
However, these same
forces are in actuality no more than the long-forgotten psychic
abilities of humanity, retained over millions of years since the
first human walked the earth and was in intimate communication with
the powers of nature, the heavens, and the animal kingdom. These
forces are the remnants of ancient gods worshipped by the earliest
recorded Western civilization: the Sumerians, a race that
disappeared mysteriously from the face of the earth over four
thousand years ago.
The Editor and Publishers of the NECRONOMICON hope, by this volume,
to present a short guide to the use of the spells of the Book that
would enable anyone to simply pick it up and use it without fear or
risk.
The spells concerning
the Fifty Names of the Sumerian God Marduk were chosen because of
their universal appeal to the basic needs and desires of every human
being; Love, Wealth, Peace of Mind, Protection Against Enemies, and
Wisdom being among them.
The Editor felt that the
benefits to be derived from the use of these spells should not be
restricted to those who have the time and the academic background
necessary to follow the entire complex system through to its end; a
process that would take most people over a year to perform properly.
Instead, in the following pages, a simple method of using the names,
words and seals of Marduk has been outlined and demonstrated so that
anyone can follow the process easily and with success.
This means you.
We have received many letter from people who have been very
impressed with our publication of the NECRONOMICON but who find the
arcane language and eerie instruction and diagrams a trifle
confusing, and who have asked us to simplify it for them so that
they could get right into the spells and turn their lives around
without entailing any psychic harm.
We have seen it as our
responsibility, therefore, to present this book as an answer to
those letters and those requests for a neat, simple method of using
the ancient and awesome forces of the NECRONOMICON to gain wisdom,
power, love and protection in these troubled times.
So, we urge you not to put off using the spells that make up half of
this report.
There is no reason why
you should sit back and wait for someone else to pick it up and
later tell you how great it worked, how wonderful the results are,
how fast your wished can come true. This is your opportunity to
decide that finally, today, you assume full and total responsibility
for you life and happiness; that the time for sorrow, fear, doubt
and confusion is over; that from now on, you are your own master
with the help of the malefic of the incredible NECRONOMICON.
These spells were originally worked by the mystics of ancient
Sumeria, a mysterious civilization that flourished in what is now
knows as Iraq over two thousand years before the birth of Christ.
No one knows who the
Sumerians really were, or where they came from. Some say they came
from the darkest parts of Africa, where they were a nomadic people.
Then, suddenly, in less than a hundred years they became a
full-fledged agricultural society with cities and farms and
beautiful temples that reached to the skies.
They gave credit for
their awakening to a strange being who came to them from the sea,
wearing a diving suit, and who taught them writing, science,
agriculture, architecture and, of course, magick. Almost overnight,
the Sumerians became a people. Working the system of the
NECRONOMICON in the seven-storied temples, they became the most
cultured and powerful force in the Middle East.
It is their system of
magick that has been retained in the NECRONOMICON. Now, after
literally thousands of years, this secret mystical system for
winning power, love and success is made available to everyone.
Of course, the original spells were in the Sumerians' own language,
but thanks to the team of translators who worked with Simon on the
decipherment of the manuscript, we can now understand what the
spells were about and how to work them properly in English.
But, in order to work properly, some Sumerian words have been kept
because they are known as 'words of power'.
A 'word of power' is a
word that contains power in itself; in its very pronunciation, in
the sounds that comprise it. It cannot be changed, or else its power
would be lost forever. Hence, we have kept the original Sumerian
words of power in their original state, with the sounds intact. Some
of them may look difficult to pronounce at first, but take it very
slowly and you will derive much benefit from it.
These are the words once
spoken thousands of years ago in the Sumerian temples to summon
cosmic forces of such scope that the mind clearly balks at trying to
picture the rituals that must have accompanied them in those days.
So take the time and trouble to learn the correct way to pronounce
the words you want to use.
The effort will pay off
a hundredfold when you actually employ your ritual.
Steps
Step One
Once you have found the spell you wish to use from the following
seals and descriptions, make a copy of the seal on fresh, clean
paper with black ink.
You make the seal as
large or small as you wish. Keep it in a safe place until you
are ready to use it, and never, under any circumstances, let
another person look at it, before or after you use it. It is for
your eyes only.
Step Two
Choose a quiet evening and a place where you will not be
disturbed for your ritual.
The best time is
about three in the morning, when distractions (both natural and
psychic) are at their lowest intensity. Have your seal ready in
front of you. Light two white candles and place them at either
side of the seal on a table or desk. If you care to, light a
stick of incense. Pine or sandalwood is best, or cedar.
The Moon should be
waxing, but in cases of emergency this is not necessary. Any
time will do. When this has all been arranged, sit quietly for a
few minutes and think about the goal you want to achieve.
Step Three
While looking intently at the seal you have made, so that it is
the only thing you can see, take three deep breaths, slowly, one
at a time.
Concentrate on the
goal at the same time, seeing it as a picture if possible. A
picture of yourself sitting in a pile of cash, or with your arms
around a loved one, or within a protective circle.
Then, slowly raise
your eyes, without lifting your head, to the heavens and say,
slowly and clearly:
ZI KIA KANPA
(Zee-Kee-Ya-Kan-Pa)
ZI ANNA KANPA (Zee-An-Na-Kan-Pa)
ZI DINGIR KIA KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa)
ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa)
Hear me, O Thou (n.n.) (here insert the Name of the Spirit
you are invoking)
Come to Me by the Powers of the Word (n.n.) (here insert the
word of the Spirit you are invoking)
And answer my urgent prayer!
ZI KIA KANPA
ZI ANNA KANPA
Step Four
Then slowly lower your eyes back to the seal in front of you and
stare intently at the drawing, at the same time forming a clear
mental image of the end you are trying to achieve.
Do not pay any
attention to any strange or eerie feelings you may experience at
this point. They are common with this type of ritual and are no
cause for alarm. It is important that you do not break
concentration for any purpose whatsoever, so ignore the odd
sounds and sensations that might accompany the performance of
any of these rituals.
They are simply the
weak attempts of uninvolved psychic entities trying to disrupt
your ritual. They are not worthy of your attention.
Step Five
When you have passed a few moments this way, and you feel your
concentration beginning to wane, then close the ritual with the
following prayer:
ZI DINGIR KIA
KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa)
ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa)
Spirit of the Earth, Remember!
Spirit of the Sky, Remember!
Take three more deep
breaths, then stand up (if you have been sitting), and walk a
few steps around the room looking at all the objects that might
be there: furniture, pictures, etc. and touch a few of these
objects.
This serves two
purposes, one: it helps to solidify your astral body if the
preceding ritual has caused it to become overly sensitive to
passing vibrations, making it weak and vulnerable, and two: it
distracts the conscious mind from the basically unconscious
process that the ritual has just begun.
Now, return to the
table on which your seal has been placed.
Step Six
Take the seal you have just made and cover it, or turn it over,
or put it away somewhere where no one will see it.
The seal has been
charged, in a subtle way, and now can no longer be used for any
other purpose except what it was consecrated to do in your
ritual. You must not use the same seal twice for different
goals, although you may use it twice for the same goal, in case
you wish to repeat your ritual the following night. It is best
not to repeat it for more than three consecutive nights for
reasons it would be too complicated to explain here.
Extinguish the
candles and place them where you will find them easily for your
next ritual.
They can be used
again for any ritual, but must never be used for simply lighting
the room. Once used in a ritual from the NECRONOMICON, they can
be used for no other purpose save a similar ritual from the
NECRONOMICON. Do not use these candles for other rituals (that
is, from other spell-books) or for any mundane purpose.
You must take these
rituals quite seriously, and treat the tools you use in a ritual
with the same respect a carpenter has for his saw and hammer, or
a plumber for his wrench or a priest for his Bible.
In a way, by using
these rituals, you have become a kind of priest or priestess
yourself for you have joined a select order of initiates that
has been practicing these and similar mystical rituals since the
beginning of recorded history.
Step Seven
(optional)
Most of our readers and students have found it enormously
valuable to keep a written record of all rituals they perform,
so that they can easily assess what their results are by using
any particular ritual or spell.
They can gauge how
long it will take for a certain spell to work, and also they can
refresh their memory in the future with accounts of all the
successes they have enjoyed through using the NECRONOMICON.
The first time a
spell works, you may want to believe it's only a coincidence.
But later, as time
goes by and more and more of your spells are working, with
phenomenal results, it's good to go back and look through your
magickal diary to see just how wrong you were about coincidence
and to prove to yourself once and for all that, yes, magick does
work!
The Fifty Names of Marduk
BEFORE YOU go straight
to the Names, a few words of information.
According to Sumerian mythology, Marduk was the God who defeated the
Ancient Ones long before the creation of matter as we know it.
Against him in battle were the fierce TIAMAT, KINGU, and AZAG-THOTH.
Once he had destroyed
these demons, he created the universe from the flesh of TIAMAT, and
humanity from the blood of KINGU mixed with his own breath. You will
come across these names in the description of the Fifty Names, which
were titles given to Marduk by the Elder Gods after he had helped
them to defeat the Ancient Ones.
This is nothing less
than the Biblical story of the war in heaven and the fall of
Lucifer; and, in fact, it was recorded by the Sumerians even before
there was a Jewish religion, as the Sumerians were the first
civilization in the Middle East and their holy books and legends
became the basis for much that we read in the Old Testament.
The Tower of Babel, for
instance, is very probably the Ziggurat (or temple) of Babylon.
which was originally a Sumerian city before it was captured by the
Assyrian hordes.
Several of the Names do not have Words. In that case, using the
Fifty Names are given in the section entitled "A Guide to the
Spells". The special Seal for each Name is given on the chart.
The Seals are to be found in the Simon's Necronomicon "Book
of Fifty Names".
THE FIFTY NAMES OF
MARDUK
-
The First Name
is MARDUK.
The Lord of Lords, Master of Magicians. His name should not
be called except when no other will do, and it is the most
terrible responsibility to do so. The word of his calling is
DUGGA.
This, the first name of MARDUK, should only be used when
life is threatened. It is not wise to use it on any other
occasion, of flippantly in way. To do so would be to render
the other seals and names worthless, for MARDUK would
abandon you to your fate.
-
The Second Name
is MARUKKA.
Knows all things since the beginning of the World. Knows all
secrets, be they human or divine, and is very difficult to
summon. The Priest should not sumon him unless he is clean
of heart and spirit, for this Spirit shall know his
innermost thoughts.
This warning should, of course, be taken seriously. Can be
useful in an emergency situation when the knowledge of some
secret thing is important to life or limb, but a time of
purification should be observed at any rate after the Spirit
is summoned. There is no word for this spirit. It must be
summoned by the force of your desire.
-
The Third Name
is MARUTUKKU
Master of the Arts of Protection, chained the Mad God at the
Battle. Sealed the Ancient Ones in the Caves, behind the
Gates. Possesses the ARRA star.
To be used especially when performing any occult ceremony in
which there is danger, such as the invocation of demonic
forces. The ARRA star is a five-pointed Pentagram, and is
the universal symbol of protection. Protects the soul as
well as the body.
-
The Fourth Name
is BARASHAKUSHU.
Worker of Miracles. The kindest of the Fifty, and the most
beneficent. The Word used at his Calling is BAALDURU.
Can be used in hopeless cases, when it seems that the whole
world is against you or a loved one. When despair reaches
its lowest depth, and a coldness constricts your soul, call
forcefully upon BARASHAKUSHU will all your might and hope
and your prayer will be answered in ways you cannot imagine.
-
The Fifth Name
is LUGGALDIMMERANKIA
Puts order into CHAOS. Made the Waters aright. Commander of
Legions of Wind Demons who fought the Ancient TIAMAT
alongside MARDUK KURIOUS. The word used at his Calling is
BANUTUKKU.
This seal has proven useful when confusion has taken hold of
the mind and no way can be seen to end the mess a life is
in. To sharpen your perception of a problem and to discover
a hidden answer, one you have constantly overlooked, call
upon this spirit and a cloud will lift from your heart and
mind and the solution to an important problem will reveal
itself in all its simplicity.
-
The Sixth Name
is NARILUGGALDIMMERANKIA
The Watcher of the IGIGI and the ANNUNAKI. Sub-Commander of
the Wind Demons. He will put to flight any maskim who haunt
thee, and the foe of the rabisu. None may pass into the
World Above or the World Below without his knowledge. His
word is BANRABISHU.
A good Spirit for warding off feelings of aggravation and
irritation, as well as the gnawing feelings of dread that
sometimes come in the wee hours of the morning, when you
feel lost and alone. Merely the pronunciation of the Word
BANRABISHU at these times is sufficient to dispel most of
these negative emotions. To be said with force and strength
in the four directions.
-
The Seventh Name
is ASARULUDU.
Wielder of the Flaming Sword, oversees the Race of Watchers
at the bidding of the Elder Gods. He ensures the most
perfect safety, especially in dangerous tasks undertaken at
the behest of the Astral Gods, his Word is BANMASKIM.
Like the Angel in Genesis, this Spirit protects a place, a
home or temple, from negative psychic and magickal attacks.
Like the Sixth Spirit, merely the pronunciation of his Word
BANMASKIM is sufficient to dispel hostile influences when
shouted to the four quarters. Maskim and Rabisu are the
names of ancient Sumerian demons.
-
The Eighth Name
is NAMTILLAKU.
A most secret and potent Lord, he hath knowledge to raise
the dead and converse with the spirits of the Abyss,
unbeknownst to their Queen. No soul passes into Death but
that he is aware. His word in BANUTUKUKUTUKKU.
Similar to the Lord Yama of the Tibetans or Baron Samedi of
the Voudoun cult, the spirit has the power to see beyond the
veil that separates the living from the dead and can reveal
secrets that have been carried to the grave.
-
The Ninth Name
is NAMRU.
Dispenses wisdom and knowledge in all things. Giveth
excellent counsel and teaches the science of metals. His
Word is BAKAKALAMU.
One reader writes to us and says, "Although I am excellent
in most of my subjects at (a college on the East Coast), I
am a general failure at science. It was then that I got a
copy of your NECRONOMICON and my eyes fell to the seal of
NAMRU. I prayed the night before an important Chemistry
midterm exam to NAMRU and carried his seal into the
classroom. I passed a test I thought I would never get a 35
in with an astonishing 85. Suddenly, it just seemed that I
understood the subject for the first time in my life."
-
The Tenth Name
is ASARU.
This Power has knowledge of all plants and trees, and can
make marvelous fruits to grow in the desert places, and no
land is a waste to him. He is truly the Protector of the
Bounty. His word is BAALPRIKU.
The application of the powers of this Spirit is obvious. Can
be used for a simple window box flower, or an entire farm,
to protect against blight and drought, and to insure a
bountiful harvest.
-
The Eleventh
Name is ASARUALIM.
Possesses secret wisdom, and shines Light in the Darkened
areas, forcing what lives there to give good accounting of
its existence and its knowledge. Gives excellent counsel in
all things. His word in BARRMARATU.
For those who dabble in the necromantic arts, or who are
involved with spiritualism, santeria, voodoo, macumba, or
any of the other arts which head of communication with
invisible spirits and gods, this Spirit is a tester and
measurer of their truth. Can protect one from being deceived
by negative or unruly spirits, or by those who seek to
convince you that they are in communication with those
forces when, in truth, they are not. When engraved in metal
and worn on the person in the presence of deception, the
metal has a tendency to get warm to the touch.
-
The Twelfth Name
is ASARUALIMNUNNA.
This is the power that presideth over armor of all kinds and
is excellently knowledgeable in military matters, being of
the advance army of MARDUK at that Battle. He can provide an
army with its entire weaponry in three days. His Word is
BANATATU.
An Auxiliary Police officer of our acquaintance goes nowhere
on patrol without the seal of this spirit concealed on his
clothing.
-
The Thirteenth
Name is TUTU
Silences the weeping and gives joy to the sad and ill at
heart. A most beneficent Name, and Protector of the
Household, his word is DIRRIGUGIM.
Sadness can sometimes be a heavy burden and a negative
emotion that eats away at our body and soul as surely as any
disease. Quite often, only a change of perspective is needed
to quell the soul's trembling. A kind word, a sympathetic
ear, a knowing intelligence, the hand of friendship. Those
who call on this spirit find an unspeakable peace descends
on their souls and lightens their spirits so that they can
return to the world of the living with a sense of relief and
renewed faith in themselves and the world. Can be summoned
to aid a friend in distress as well as to give yourself a
much-needed sense of joy and well-being.
-
The Fourteenth
Name is ZIUKKINNA
Giveth excellent knowledge concerning the movements of the
stars and the meanings thereof, of which the Chaldeans
possessed this same knowledge in abundance. The Word is
GIBBILANNU.
An excellent patron Spirit for astrologers and astronomers,
and a good aid for those who read the sacred TAROT as well.
The psychic abilities of astrologers who use the ZIUKKINNA
in their workings will become greatly expanded.
-
The Fifteenth
Name is ZIKU
This power bestoweth Riches of all kinds and can tell where
treasure is hidden. Knower of the Secrets of the Earth. His
Word is GIGGIMAGANPA.
Although quite often scholars attribute metaphorical
meanings to the powers said to be found in spiritual
spell-books, ZIKU has been known to work both ways, both
literal and metaphorical. A reader who has used ZIKU before
writes to tell us that after invoking him she discovered a
ten dollar bill in the street. That was only the beginning,
however. She discovered that her attic contained a valuable
stamp collection that she sold to an interested buyer the
following week. A "hidden treasure"?
-
The Sixteenth
Name is AGAKU.
This Power can give live to what is already dead, but for a
short time only. He is the Lord of the AMULET and the
TALISMAN. His word is MASHGARZANNA.
Some explanation is necessary to understand the full
implications of AGAKU. The bestowing of life into dead
objects is a specialty of those magicians who deal in
TALISMANIC magick. In this ART, a drawing or engraving is
made of some occult symbol that represents a goal to be
achieved (to make an extreme case, drawing a dollar sign on
a piece of paper to represent money or wealth). This
'talisman' must then be consecrated and given 'life', which
is the life-force and True Will of the magician transmitted
to the Talisman. AGAKU can assist the budding magician by
expediting this transfer of life-force to the talisman.
-
The Seventeenth
Name is TUKU.
Lord of Baneful Magick, Vanquisher of the Ancient Ones by
Magick, giver of the Spell to MARDUK KURIOS, a most fierce
enemy. His Word is MASHSHAMMASHTI.
There are times when we feel that someone else may be
practicing magick against us. The feeling is hard to
describe to anyone else, but we know it when it happens. If
you are certain that magick is being used against you, that
a spell has been cast or a curse sent in your direction,
then the name and seal of this spirit will repel the
evildoer as surely as if Archangel Michael had been summoned
to rout Lucifer from Heaven. A most potent protection
device.
-
The Eighteenth
Name is SHAZU.
Knows the thoughts of those at a distance, as well as those
in the vicinity. Nothing is buried in the ground, or thrown
into the water, but this Power is aware. His Word is
MASHSHANANNA.
Can assist the magician in developing powers of telepathy
and ESP, as well as the special abilities of divination
(telling past and future, as well as present, events through
the use of the Tarot cards, the I Ching, or any of the
thousands of methods in use since time began.)
-
The Nineteenth
Name is ZISI.
Reconciler of enemies, silencer of arguments, between two
people or between two nations, or even, it is said, between
two worlds. The scent of Peace is indeed sweet to this
Power, whose word is MASHINANNA.
The function of this Spirit is obvious by the above
description. Can heal a lovers quarrel, a marital spat, a
lawsuit, or even greater problems. The Fifty Names of MARDUK
are from the original Battle that divided the universe into
Good and Evil, and hence the forces they represent are
primal and hearken back to a time before recorded history,
before the collective memory of humanity.
-
The Twentieth
Name is SUHRIM.
Seeks out the Worshippers of the Ancient Ones wherever they
may be. The Priest who sends him on an errand does so at
terrible risk, for SUHRIM kills easily, and without thought.
His Word is MASSHANGERGAL.
We will not comment on the above.
-
The Twenty-First
Name is SUHGURIM.
As SUHRIM before, the Foe who Cannot be Appeased. Discovers
the Priest's Enemies with ease, but must be cautioned not to
slay them if the Priest does not desire it. The Word is
MASHSHADAR.
Again, we refuse to comment except to say that to use either
SUHRIM or SUHGURIM, as with ZAHRIM and ZAHGURIM below, is a
dangerous act of perhaps questionable morality.
Magick was worked hard in this tradition.
-
The
Twenty-Second Name is ZAHRIM.
Slew ten thousand of the Hordes in the Battle. A Warrior
among Warriors. Can destroy and entire army if the Priest so
desires. His Word is MASHSHAGARANNU.
See previous page.
-
The Twenty-Third
Name is ZAHGURIM.
As ZAHRIM, a most terrible opponent. It is said ZAHGURIM
slays slowly, after a most unnatural fashion. I do not know,
for I have never summoned this Spirit. It is thy risk. The
Word is MASHTISHADDU.
Right.
-
The
Twenty-Fourth Name is ENBILULU.
This Power can seek out water in the midst of a desert or on
the tops of mountains. Knows the Secrets of Water and the
running of rivers below the Earth. A most useful Spirit. His
Word is MASHSHANEBBU.
For irrigation, drought, dowsing, "Most useful".
-
The Twenty-Fifth
Name is EPADUN.
This is the Lord of all Irrigation and can bring Water from
a far place to your feet. Possesses a most subtle geometry
of the Earth and knowledge of all lands where Water might be
found in abundance. His Word is EYUNGINAKANPA.
The use of EPADUN is obvious by the preceding sentences.
Water is fast becoming a scarce commodity in some areas of
the earth, and dowsers are often called in to help locate
sources of water under the ground. How much more powerful
they could be with knowledge of the power of the
NECRONOMICON and the Sumerian spirit called EPADUN.
-
The Twenty-Sixth
Name is ENBILULUGUGAL.
The Power that presides over all growth, and all that grows.
Gives knowledge of cultivation, and can supply a starving
city with food for thirteen moons in one moon. A most noble
Power. His Word is AGGHA.
Scientists predict a worldwide famine in twenty years.
-
The
Twenty-Seventh Name is HEGAL.
As the Power above, a Master of the arts of farming and
agriculture. Bestows rich harvests. Possesses the knowledge
of the metals of the earth, and of the plough. His Word is
BURDISHU.
An accomplished mystic writes to us to say that another
ability of this Spirit is in the realm of sexual
reproduction in people as well, and asserts that HEGAL, can
reseal secrets concerning human sexuality and fertility,
linking HEGAL with the Semitic Spirit HAGIEL, a Spirit of
the planet Venus.
-
The
Twenty-Eighth Name is SIRSIR.
The Destroyer of TIAMAT, hated of the Ancient Ones, Master
over the Serpent, Foe of KUTULU. A most powerful Lord. His
Word is APIRIKUBABADAZUZUKANPA.
A secret application of this Spirit concerns celibacy and
the harnessing of the sexual urge for greater magickal
power, as is done in some Western and Eastern occult
traditions.
-
The Twenty-Ninth
Name is MALAH.
Trod the back of the Worm and cut it in twain. Lord of
Bravery and Courage, and gives these qualities to the Priest
who desires it, or to others the Priest may decide. The Word
is BACHACHADUGG.
One of the prime characteristics of survivors is an inner
sense of courage in the face of near impossible odds. Quite
often, all that stands between us and success is the courage
to do the right thing. Self-confidence does not come with
being born. It must be learned. MALAH can help, The use of
the seal and name acts within days, some say within minutes,
to instill an exhilarating feeling of superiority. One feels
equal to any task, no matter how hard or forbidding.
-
The Thirtieth
Name is GIL.
The Furnisher of Seed. The Beloved of ISHTAR, his Power is
mysterious and quite ancient. Makes the barley to grown and
the women to give birth. Makes potent the impotent. His Word
is AGGABAL.
No further comment is necessary.
-
The Thirty-First
Name is GILMA.
Founder of cities, Possessor of the Knowledge of
Architecture by which the fabled temples of UR were built;
the creator of all that is permanent and never moves. His
Word is AKABAL.
Also reveals the hidden structure in all things, from the
tiniest molecule or atom to the solar system, galaxy,
universe. Can show you the Pattern of any event or object,
can reveal the love triangle as well as the golden triangle
of the geometers. Aids students at the university as easily
as the children in a kindergarten class studying the names
for the colors.
-
The
Thirty-Second Name is AGILMA.
Bringer of Rain. Maketh the gentle Rains to come, or causeth
great Storms and Thunders, the like may destroy armies and
cities and crops. His Word is MASHSHAYEGURRA.
The supply of potable water is becoming an increasing
problem in many countries. Many magicians have made their
fortunes simply on the ability to provide rain to parched
towns and farmland. Another Spirit whose usefulness will
become more and more apparent as the next few years go by.
-
The Thirty-Third
Name is ZULUM.
Knows where to plant and when to plant. Giveth excellent
counsel in all manner of business and commerce. Protects a
man from evil tradesmen. His word is ABBABAAL.
Certainly a practical force, ZULUMÕs abilities range from
aiding a person in the development of a green thumb to
advising a person in the management of a multinational
corporation. Can protect your store or home against conmen
or frauds. Invoke daily whenever involved in a particularly
sticky or important business deal with people you don't
particularly trust.
-
The
Thirty-Fourth Name is MUMMU.
The Power given to MARDUK to fashion the universe from the
flesh of TIAMAT. Giveth wisdom concerning the condition of
life before the creation, and the nature of the structures
of the Four Pillars whereupon the Heavens rest. His Word is
ALALALABAAAL.
Before there was Matter, according to certain mystics, there
was only Energy. This Spirit is summoned to impart knowledge
of this divine and cosmic fire to the magickal aspirant.
-
The Thirty-Fifth
Name is ZULUMMAR.
Giveth tremendous strength, as of ten men, to one man.
Lifted the part of TIAMAT that was to become the Sky from
the part that was to become the Earth. His Word is
ANNDARABAAL.
Continued evocation of this Spirit over a period of several
weeks will increase vitality and vigor in the weak and
sickly. It will add lustre to the health and strength of the
strong.
-
The Thirty-Sixth
Name is LUGALABDUBUR.
Destroyer of the Gods of TIAMAT. Vanquisher of Her Hordes.
Chained KUTULU to the Abyss. Fought AZAG-THOTH with skill. A
great Degender and a great Attacker. His Word is AGNIBAAL.
A Spirit to increase one's sense of self, or confidence and
self-assurance, by working on speeding up the reactions,
mental and physical, that determine our behavior. Gives the
agility of a fencer and the acuity of a chess-player. Also,
generally good for defense against magickal attack.
-
The
Thirty-Seventh Name is PAGALGUENNA.
Possessor of Infinite Intelligence, and determines the
nature of things not yet made, and of spirits not yet
created, and knows the strength of the Gods. His Word is
ARRABABAAL.
An arcane spirit, surely, who can reveal to you the wisdom
of taking certain courses of action in your life or business
or personal affairs. Can show you where a certain plan of
action might lead you if followed through the way you have
it set up.
-
The
Thirty-Eighth Name is LUGALDURMAH.
The Lord of Lofty Places, Watcher of the Skies and all that
travels therein. Naught traverses the starry element, but
that this Power is aware. His Word is ARATAAGARBAL.
Increases psychic awareness, even in those who claim they
have no ESP. Trains the mind in picking up subconscious
signals from others, forewarns of precognition. Good for
astrologers and diviners, or to invoke before going to see a
reader or astrologer to insure a true reading.
-
The Thirty-Ninth
Name is ARANUNNA.
Giver of Wisdom, Counselor to our Father, ENKI, Knower of
the Magickal Covenant and of the Laws and of the Nature of
the Gates. His Word is ARAMANNGI.
The Magickal Covenant is descriptive of the uneasy truce
that exists between the forces of Good and Evil, or, if you
will, the Ancient Ones and the Elder Gods, both alien life
forms which somehow contributed to the birth of the human
race and which now vie for superiority over us. The Gates
refer to the process of self-initiation contained in the
NECRONOMICON. This is a useful Spiritual Guide for those
involved in any form of occult self-initiation, for ARANUNNA
sometimes acts as a Teacher.
-
The Fortieth
Name is DUMUDUKU.
Possessor of the Wand of Lapis Lazuli, Knower of the Secret
Name and the Secret Number. May not reveal these to thee,
but may speak of other things, equally marvelous. His Word
is ARATAGIGI.
An awesome Force, difficult to summon. Of little practical
use, it would seem, except that the 'other things, equally
marvelous can sometimes be quite useful! Not to be attempted
until after you have mastered at least two or twelve of the
others. Once summoned, DUMUDUKU is difficult to hold for
very long.
-
The Forty-First
Name is LUGALANNA.
The Power of the Eldest of the Elder Ones, possesses the
secret knowledge of the world when the Ancient Ones and the
Elder Ones were One. Knows the Essence of the Ancient Ones
and where it might be found. His Word is BALDIKHU.
Increases your own power, especially your magick ability.
Assists in finding your own True Will, a most necessary step
in becoming proficient in all magick. Also has the uncanny
ability to help you remember your past lives and other
incarnation.
-
The Forty-Second
Name is LUGALUGGA.
Knows the Essence of all Spirits, of the Dead and the
Unborn, and the Starry and Earthly, and the Spirits of the
Air and the Spirits of the Wind as well. Which things he may
tell thee, and thou wilt grow in wisdom. His Word is ZIDUR.
Enables one to work magick with greater ease and speed, but
also to divine the Truth in any given situation, to sense
the reality behind the false-fronts of personal behavior in
others, to know immediately when you are being deceived, or
when others are deceiving themselves. For the magician, this
Spirit gives excellent information concerning the art of
Magick itself, and how the spirits may best be summoned.
-
The Forty-Third
Name is IRKINGU
This is the Power that laid capture to the Commander of the
forces of the Ancient Ones, KINGU, Mighty Demon, that MARDUK
might lay hold of him and, with its blood, create the Race
of Men and seal the Covenant. His Word is BARERIMU.
This Spirit can also give knowledge of past lives and
incarnations, because it was there at the time of the
creation of the human race, and knows of its origins through
the Blood and how the Demon KINGU was captured. When
invoking this Spirit, meditate for awhile quietly before you
close the circle, looking meanwhile into a smooth polished
surface like a mirror or a crystal ball, and various images
will arise that will tell you what you wish to know.
-
The Forty-Fourth
Name is KINMA.
Judge and Lord of the Gods, at whose name they quake in
fear. That the Gods may not err, this Power was given to
oversee their activities, should they be lawful and within
the nature of the Covenant, for the Gods are forgetful, and
very far away. His Word is ENGAIGAL.
When all else fails, when your prayers and invocations come
to nothing, when it seems as though God has forgotten you
and abandoned you to your fate, when the situation seems
hopeless with no chance of improvement, call on KINMA with
all your heart and mind and soul. Empty yourself of your
fear and loneliness in his presence, and he will carry your
message to the throne of the Gods themselves.
-
The Forty-Fifth
Name is ESIZKUR.
This Spirit possesses the knowledge of the length and Life
of any man, even unto the plants and the demons and the
gods. He measureth all things, and knoweth the Space
thereof. His Word is NENIGEGAL.
About this spirit we may not speak. He can be invoked at
your own discretion, should you find such information
desirable or necessary. A word of advice, though, from
someone experienced in these matters. Do not ask from
ESIZKUR knowledge of your own length of life. Unless you are
prepared to deal with that information in a useful and
productive way.
-
The Forty-Sixth
Name is GIBIL.
This Power has been given the Realm of the Fire and the
Forge. He keepeth the sharp point of the Sword and the
Lance, and giveth understanding in the working of metals. He
also raises the Lightning that comes from the Earth, and
maketh Swords to appear in the Sky. His Word is
BAALAGNITARRA.
According to the esoteric teaching, this Spirit initiates
the magician into the processes of self-knowledge, refining
those base components of ourselves that remain secret even
to us, or are revealed through the costly process of
psychotherapy and analysis. Helps you to understand why you
are the victim of passions and urges you cannot control, and
how to eventually control them. Worth the trouble involved
to invoke for the serious student.
-
The
Forty-Seventh Name is ADDU.
Raises storms that fill the entire heavens and causes the
Stars to tremble and the very Gates of the IGIGI to shake in
their stead. Can fill the skies with his brightness, even in
the darkest hour of the night. His Word is KAKODAMMU.
Sometimes it is too difficult to deal with a situation that
involves a great many extenuating circumstances, the
personal feelings of several people, which may be confused,
for instance. The invocation of ADDU can dispel the
confusion and the troubled feelings and help clear the air
in a quick and dramatic fashion. In extreme cases, ADDU can
abruptly change the entire situation for the better by
throwing a fast-moving random factor into the pattern that
causes everything to change and dispel bad energy.
-
The Forty-Eighth
Name is ASHARRU.
Knower of the Treacherous Ways. Gives intelligence of the
Future and also of things Past. Put the Gods in their
courses and determined their cycles. His Word is BAXTANDABAL.
Gives information, but does not act on commands. An
excellent Spirit to invoke before doing a card-reading or
asking any question about the future. Has an uncanny way of
getting to the heart of any matter put before him.
-
The Forty-Ninth
Name is NEBIRU.
This is the Spirit of the Gate of MARDUK. Manages all things
in their ways, and moves the crossings of the stars after
the fashion known to the Chaldeans. His Word is DIRGIRGIRI.
To be invoked when you feel a need for order and pattern in
your life, or someone else's. When a sense of security and
safety is desired or needed, of comfort and well-being, and
of peace.
-
The Fiftieth
Name is NINNUAM.
This is the Power of MARDUK as Lord of All That Is, Judger
of Judgments, Decider of Decisions, He Who Determines the
Laws and the Reign of Kings. He may not be called, save at
the destruction of a city or the death of a king. His Word
is GASHDIG.
The Warning should be observed scrupulously. "King",
however, may be taken to mean also, besides heads of state
and monarchs, corporation executives and religious leaders.
Back to Sumer and The Anunnaki
Afterword
BY NOW you have been intrigued and mystified by the bizarre contents
of the ancient and awesome occult text, and you may be wondering
what possibilities
the NECRONOMICON has in store for
you.
Does it really work?
Far from deriding such a skeptical attitude, might I say that it is
the only attitude to take in regards to any occult service or
textbook. We live in a scientific age, the age of space travel and
nuclear energy, of genetic engineering and robots, of pocket
calculators and home computers.
And, in the midst of all
this technological achievement, there appears like a ghost from the
Eldritch past, the NECRONOMICON.
In the age of
push-button commands issued from sleek terminals in sterile,
air-conditioned computer rooms there comes a book of incantation and
exorcism. Among the bespectacled, distracted technicians,
programmers and engineers, stands the stark and faintly terrifying
figure of the Mad Arab.
The juxtaposition is
incredible.
What does it mean? What
does it portend?
We have not yet been able to give a computer the gift of thought.
From the most primitive, hand-held calculator to the massive
consoled in research centers around the world, all the computer can
really do is compute. People are the only machines that are capable
of thought, of creativity, of art and of love.
That which sets us apart
from the computers is what draws us towards the NECRONOMICON, for it
speaks to our spirit, and speaks of dangers our spirit may face in
attempting to unleash untold, untested cosmic forces upon our planet
and ourselves.
You don't have to
believe in the religion of the Sumerians in order to work the
miracles of the NECRONOMICON, for it was the magick of the
NECRONOMICON that gave spawn to the religion of Sumer. You merely
have to believe in yourself. Give yourself, that part of you that
you know is better than any machine, any space-shuttle, and
computer, a chance at succeeding where others have failed.
Don't merely believe in
the NECRONOMICON. Try it. Not once, but several times. Give it a
thoroughly scientific battery of tests.
And then sit back and enjoy the show.
Good hunting.
Stoop not down,
therefore,
Unto the Darkly-Splendid World,
Wherin continually lieth
A faithless Depth
And Hades wrapped in clouds,
Delighting in unintelligible Images,
Precipitous, winding,
A black, ever-rolling Abyss
Ever espousing a Body
Unluminous
Formless
And Void.
The
Chaldean Oracles of Zoroaster
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